It's Monday! What Are You Reading is a weekly meme hosted by Book Date where we share what we read this past week, what we hope to read this week...and anything in between! This is a great way to plan out your reading week and see what others are currently reading as well...you never know where that next "must read" book will come from!
What happened in the past week:
It's Monday! What Are You Reading #375
Teaser Tuesday #383
WWW Wednesday #383
Will the Time Come #376
Third Sentence Thursday #366
Random Reads #351
First Lines Friday #379
The Reward Challenge Update #361
Book Blogger Hop #45
How Well I Stuck to It #213
Wrote that Review Update #210
Week 33 Reviews:
Liberty: The Spy Who (Kind Of) Liked Me
A Spark of White Fire
The Raging Ones
Tsumiku and the Enslaved Fox
The Traitor Prince
So this week I want to read Access Restricted, The Blood Spell, The Darkest Star, Gamescape: Overworld, Hidden Pieces, The Truth Lies Here, and The Wrong Highlander.
Blue de la Cour has her life planned: hide the magic in her blood and continue trying to turn metal into gold so she can help her city's homeless. But when her father is murdered and a cruel but powerful woman claims custody of Blue and her property, one wrong move could expose her—and doom her once and for all. The only one who can help? The boy she's loathed since childhood: Prince Kellan.
Kellan Renard, crown prince of Balavata, is walking a thin line between political success and devastating violence. Newly returned from boarding school, he must find a bride among the kingdom's head families and announce his betrothal—but escalating tension among the families makes the search nearly impossible. He's surprised to discover that the one person who makes him feel like he can breathe is Blue, the girl who once ruined all his best adventures.
When mysterious forces lead to disappearances throughout Balavata, Blue and Kellan must work together to find the truth. What they discover will lead them to the darkest reaches of the kingdom, and to the most painful moments of their pasts. When romance is forbidden and evil is rising, can Blue save those she loves, even if it costs her everything?
#1 New York Times, USA Today, and internationally bestselling author Jennifer L. Armentrout brings her trademark drama and intrigue to this new series with a girl caught up in a world she doesn't understand, secrets long buried, a betrayal that could tear her life apart...and Armentrout's most swoonworthy book boyfriend yet.
Seventeen-year-old Evie Dasher knows firsthand the devastating consequences of humanity's war with the aliens. When she's caught up in a raid at a notorious club known as one of the few places where humans and the surviving Luxen can mingle freely, she meets Luc, an unnaturally beautiful guy she initially assumes is a Luxen...but he is in fact something much more powerful. Her growing attraction for Luc will lead her deeper and deeper into a world she'd only heard about, a world where everything she thought she knew will be turned on its head...
The planet is dying. Centuries of abuse have damaged the earth beyond repair, and now all the authorities can do is polish the surface, make the landscape look pretty to hide the disease within. Two prominent yet mysterious businessmen couldn't fix it, either, but they did something even better. Together, they invented Chimera, the most complex and immersive virtual reality video game the world has ever known. The Cubes in which Chimera is played quickly became a fixture of this landscape: part distraction, part hospital, and almost wholly responsible for holding up the failing world economy.
Miguel Anderson is also dying. He isn’t the only one who plays the game–everybody does–but Miguel has more reason than most: When players leave their Cubes for the day, the upgrades and enhancements they've earned for their virtual characters leave with them. New lungs to breathe poisoned air, skin that won’t burn under the sun are great and everything… but Miguel, born as broken as the earth, needs a new heart–and soon–if he wants any hope of surviving just a little longer.
Then the two Gamerunners announce a competition, with greater rewards and faster progression than ever before, and Miguel thinks his prayers have been answered. All he needs to do is get picked to lead a team, play the game he's spent years getting good at, and ask for his prize when he wins. Simple, really.
At first, things seem to go according to plan. Mostly, anyway. Inside his Cube, with his new team–including his best friend–at his back, Miguel begins his quest. He plays recklessly, even dangerously, for someone whose most vital organ could give up at any moment, but his desperation makes him play better than ever. The eyes of the world are on him, watching through status updates and live feeds, betting on his chances. With greater rewards, though, come greater risks, and the Gamerunners seem to delight at surprising the competitors at every turn. As he ventures deeper into a world that blends the virtual and the real to an unsettling degree, Miguel begins to wonder just why the game was invented at all, and whether its stakes could be even higher than life and death.
Embry Woods has secrets. Small ones about her past. Bigger ones about her relationship with town hero Luke and her feelings for someone new. But the biggest secret she carries with her is about what happened that night at the Sea Cliff Inn. The fire. The homeless guy. Everyone thinks Embry is a hero, too, but that couldn’t be further from the truth.
Embry thinks she'll have to take the secret to her grave, until she receives an anonymous note—someone else knows the truth. Next comes a series of threatening messages, asking Embry to make impossible choices, forcing her to put her loved ones at risk. Someone is playing a high stakes game where no one in Embry's life is safe. And their last move...is murder.
The deeper she digs, the weirder things start to get. Townspeople repeat the same phrases—verbatim. Men in black suits stroll around Main Street. Chunks of her memory go missing. Pretty soon, Penny's research leads her to the long-ago meteorite crash in Bone Lake's woods, and she's going to have to reconsider her definition of "real" if she wants answers. . .
Lady Evina Maclean has heard much about Rory Buchanan's skill as a healer. What she hasn't heard is how good the brawny Highlander looks bathing in a waterfall. But Evina can't afford the distraction, for her ailing father urgently needs care. Only when she's rendered Buchanan unconscious and dragged him back to her family's castle does the truth emerge—it's not Rory she's kidnapped but his brother Conran.
Other ladies try to ensnare Conran with flattery. Evina hits him over the head with the hilt of her sword to save her kin—and Conran likes the spirited redhead all the more for it. He's learned enough from his brother to heal Evina's father, but there are other dangers swirling around the Maclean clan. And while the beautiful, independent lady has sworn not to marry, this wrong Highlander may be just the right man for her.