Monday, September 9, 2013

It's Monday! What Are You Reading #118, September 9th

It's Monday! What Are You Reading is a weekly meme hosted by Book Journey where we share what we read this past week, what we hope to read this week...and anything in between! This is a great way to plan out your reading week and see what others are currently reading as well...you never know where that next "must read" book will come from!

What happened in the past week:

Weekly Memes:
It's Monday! What Are You Reading #117
Teaser Tuesday #125
WWW Wednesday #125
WOW #122
Will the Time Come #118
Third Sentence Thursday #108
Random Reads #93
First Lines Friday #113
The Reward Challenge Round 81 Part 3
Follow Friday #96

Week 36 Reviews:
OK, so I got 23 posts in 7 days, and had a terrific time, and I know I'm going to have another great week, because I got to read Styxx so far this week!! I read it even outside during a fire drill it felt to me was pretty darn near midnight! So yeah, going to be an amazing week! What about you guys? Happy reading!

So this week I want to read The Guardian, Redemption, Time Untime, Styxx, Playing With Fire, Gameboard of the Gods, All Our Yesterdays, Breaking Point, The Uninvited, The Boy Next Door, Ashes of Twilight, Doomed, Falling to Ash, Level 2, Dark Curse, Hot Six, Indelible, Rush, The Prey, Thankless in Death, The Last Oracle, Inferno, School Spirits, The Marked Son, The Fallen Prince, City of Glass, Another Little Piece, Rebel Heart, The Dead Girls Agency, Frostbitten, Bayou Myth, Infatuate, and The Testing.

In Redemption, demigod Seth and Were-Hunter/Dream-Hunter Lydia
will see if light can shine through the darkness...

With new plot and storyline details, the bonus scene should only be read after finishing The Guardian.
Just when you thought doomsday was over...

Centuries ago Acheron saved the human race by imprisoning an ancient evil bent on absolute destruction. Now that evil has been unleashed and it is out for revenge.

As the twin to Acheron, Styxx hasn’t always been on his brother’s side. They’ve spent more centuries going at each other’s throats than protecting their backs. Now Styxx has a chance to prove his loyalty to his brother, but only if he’s willing to trade his life and future for Acheron’s.

The Atlantean goddess of Wrath and Misery, Bethany was born to right wrongs. But it was never a task she relished. Until now. She owes Acheron a debt that she vows to repay, no matter what it takes. He will join their fellow gods in hell and nothing is going to stop her.

But things are never what they seem, and Acheron is no longer the last of his line. Styxx and Acheron must put aside their past and learn to trust each other or more will suffer.

Yet it’s hard to risk your own life for someone who once tried to take yours, even when it's your own twin, and when loyalties are skewed and no one can be trusted, not even yourself, how do you find a way back from the darkness that wants to consume the entire world? One that wants to start by devouring your very soul?
Earth, Wind & Fire aren't just a band anymore...

Used to be my greatest achievement was holding a job more than three days. Now suddenly I can shoot fireballs, chill your drink, or blow-dry your hair at fifty paces with a blink of my eye!

It all started when this crazy scientist dropped something in my Grande Mocha Latte. Of course I got wicked sick. Next morning I'm waking up with this total hottie bending over me. He tells me 1) his name's Rome Masters, 2) he's a government agent and 3) I can control the four elements with a thought.

He seems even less pleased by my (apparently irreversible) transformation than I am...Because now he'll have to kill me.
After faking their deaths to escape from prison, Ember Miller and Chase Jennings have only one goal: to lay low until the Federal Bureau of Reformation forgets they ever existed.

Near-celebrities now for the increasingly sensationalized tales of their struggles with the government, Ember and Chase are recognized and taken in by the Resistance—an underground organization working to systematically take down the government. At headquarters, all eyes are on the sniper, an anonymous assassin taking out FBR soldiers one by one. Rumors are flying about the sniper’s true identity, and Ember and Chase welcome the diversion….

Until the government posts its most-wanted list, and their number one suspect is Ember herself.

Orders are shoot to kill, and soldiers are cleared to fire on suspicion alone. Suddenly Ember can’t even step onto the street without fear of being recognized, and “laying low” is a joke. Even members of the Resistance are starting to look at her sideways.

With Chase urging her to run, Ember must decide: Go into hiding…or fight back?
1777: In the throes of the Revolutionary War, Landon Mansion is commandeered by British Lord "Butcher" Bedford.

He stabs Lucy Tarleton - who spurned his king and his love - leaving her to die in her father's arms.

NOW: After the day's final tour, docent Allison Leigh makes her rounds while locking up... and finds a colleague slumped over Bedford's desk, impaled on his own replica bayonet.

Resident ghosts may be the stock-in-trade of stately Philadelphia homes, but Allison - a noted historian - is indignant at the prospect of "ghost hunters" investigating this apparent murder.

Agent Tyler Montague knows his hauntings and his history. But while Allison is skeptical of the newcomer, a second mysterious murder occurs.

Has "Butcher" Bedford resurfaced? Or is there another malevolent force at work in Landon Mansion? Wary, yet deeply attracted, Allison has to trust in Tyler and work with him to discover just what...
To: You (you)
From: Human Resources (human.resources@thenyjournal.com)
Subject: This Book

Dear Reader,

This is an automated message from the Human Resources Division of the New York Journal, New York City's leading photo-newspaper. Please be aware that according to our records you have not yet read this book. What exactly are you waiting for? This book has it all:

*Humor
*Romance
*Cooking tips
*Great Danes
*Heroine in peril
*Dolphin-shaped driftwood sculptures

If you wish to read about any of the above, please do not hesitate to head to the checkout counter, where you will be paired with a sales associate who will work to help you buy this book.

We here at the New York Journal are a team. We win as a team, and lose as one as well. Don't you want to be on the winning team?

Sincerely,

Human Resources Division
New York Journal

Please note that failure to read this book may result in suspension or dismissal from this store.

*********This e-mail is confidential and should not be used by anyone who is not the original intended recipient. If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism.*********
Wren MacAvoy works as a coal miner for a domed city that was constructed in the mid-nineteenth century to protect the royal blood line of England when astronomers spotted a comet on a collision course with Earth. Humanity would be saved by the most groundbreaking technology of the time. But after nearly 200 years of life beneath the dome, society has become complacent and the coal is running out.  Plus there are those who wonder, is there life outside the dome or is the world still consumed by fire? When one of Wren's friends escapes the confines of the dome, he is burned alive and put on display as a warning to those seeking to disrupt the dome’s way of life. But Alex’s final words are haunting. “The sky is blue.”  What happens next is a whirlwind of adventure, romance, conspiracy and the struggle to stay alive in a world where nothing is as it seems. Wren unwittingly becomes a catalyst for a revolution that destroys the dome and the only way to survive might be to embrace what the entire society has feared their entire existence.
Beat the game. Save the world.

Pandora's an average teen, glued to her cell phone and laptop, until the day her long-lost father sends her a link to a mysterious site featuring photos of her as a child. Curious, Pandora enters the site, unwittingly unleashing a global computer virus that plunges the whole world into panic: suddenly, there's no Internet. No cell phones. No traffic lights, hospitals or law enforcement. Only Pandora's Box, a virtual-reality game created by Pandora's father, remains up and running. Together with her neighbors, gorgeous stepbrothers Eli and Theo, Pandora must follow the photographs from her childhood in an attempt to beat the game and track down her father—and rescue the world. Part The Matrix, part retelling of the Pandora myth, Doomed has something for gaming fans, dystopian fans, and romance fans alike.
Trapped between two very different worlds, newly made vampire Moth is struggling to find her place in either. Not only does she have to answer to her strict Irish-Catholic Dad, but her overprotective maker, Theo, is intent on making her the star attraction in his powerful Boston vampire clan. Moth will have to pull off the double-act of the century to please both of them. Adding to her problems is the dangerously attractive Jason Murdoch, a trainee vampire hunter who loves to play cat and mouse in his spare time—Jason the cat, and Moth the mouse. But when the young and gorgeous teenagers of Boston's wealthiest families start to disappear, it forces Moth and Jason into an uneasy truce. Will they be able to solve the mystery behind the disappearances before someone winds up undead?
Born into evil and ice, Dragonseeker Lara Calladine longs to find the source of her nightmares. The only man who can help her is Nicolas De La Cruz who, for centuries, has longed to feel the sensual love of a woman without a hunger for blood. He’s found the perfect mate in Lara. But their mysterious pasts share a secret that could destroy them both.
Low-rent bounty hunter Stephanie Plum reaches depths of personal experience that other women detectives never quite do. In Hot Six, for example, a sequence of new and hideous cars bite the dust; she finds herself lumbered with a policeman's multiply incontinent dog; and she has several bad skin days. All this when she is trying to prove her distinctly more competent colleague and occasional boyfriend Ranger innocent of a mob hit; avoid the heavies trailing her in the hope of finding him; and cope with a wife-abusing bail defaulter with nasty habits, such as setting Stephanie on fire. The peculiar joy of this series is the comic sense of place; Plum's New Jersey is one where everyone you meet, even the most dangerous of criminals, was at school with you, or stole your mother's first boyfriend, or gave your great-aunt a middling good recipe for meatloaf. Evanovich has built up an attractive cast of comic characters with Stephanie's extended family and those of her two boyfriends, the dashing and sinister Ranger and Joe Morelli (the cop whose family are only too keen on his marrying Stephanie).
Some things are permanent.

Indelible.

And they cannot be changed back.

Joy Malone learns this the night she sees a stranger with all-black eyes across a crowded room—right before the mystery boy tries to cut out her eye. Instead, the wound accidentally marks her as property of Indelible Ink, and this dangerous mistake thrusts Joy into an incomprehensible world—a world of monsters at the window, glowing girls on the doorstep, and a life that will never be the same.

Now, Joy must pretend to be Ink’s chosen one—his helper, his love, his something for the foreseeable future...and failure to be convincing means a painful death for them both. Swept into a world of monsters, illusion, immortal honor and revenge, Joy discovers that sometimes, there are no mistakes.

Somewhere between reality and myth lies…

THE TWIXT
So what’s the game now? This, or the life I used to know?

When Miki Jones is pulled from her life, pulled through time and space into some kind of game—her carefully controlled life spirals into chaos. In the game, she and a team of other teens are sent on missions to eliminate the Drau, terrifying and beautiful alien creatures. There are no practice runs, no training, and no way out. Miki has only the guidance of secretive but maddeningly attractive team leader Jackson Tate, who says the game isn’t really a game, that what Miki and her new teammates do now determines their survival, and the survival of every other person on this planet. She laughs. He doesn’t. And then the game takes a deadly and terrifying turn.
Lieutenant Eve Dallas has plenty to be grateful for this season. Hosting Roarke’s big Irish family for the holiday may be challenging, but it’s a joyful improvement on her own dark childhood.

Other couples aren’t as lucky as Eve and Roarke. The Reinholds, for example, are lying in their home stabbed and bludgeoned almost beyond recognition. Those who knew them are stunned—and heartbroken by the evidence that they were murdered by their own son. Twenty-six-year-old Jerry hadn’t made a great impression on the bosses who fired him or the girlfriend who dumped him—but they didn’t think he was capable of this.

Turns out Jerry is not only capable of brutality but taking a liking to it. With the money he’s stolen from his parents and a long list of grievances, he intends to finally make his mark on the world. Eve and her team already know the who, how, and why of this murder. What they need to pinpoint is where Jerry’s going to strike next.
What if you could bioengineer the next great world prophet: scientifically produce the next Buddha, the next Muhammad, or the next Jesus? Would it mark the Second Coming or initiate a chain reaction with disastrous consequences?

A master at combining historical and religious intrigue with edge-of-your-seat adventure, "New York Times" bestselling author James Rollins brings back SIGMA Force to battle a group of rogue scientists who've unleashed a bioengineering project that could bring about the extinction of humankind.

In Washington, D.C., a homeless man dies in Commander Gray Pierce's arms, shot by an assassin's bullet. But the death leaves behind a greater mystery: a bloody coin found clutched in the dead man's hand, an ancient relic that can be traced back to the Greek Oracle of Delphi. As ruthless hunters search for the stolen artifact, Gray Pierce discovers that the coin is the key to unlocking a plot that dates back to the Cold War and threatens the very foundation of humanity.

An international think tank of scientists known as the Jasons has discovered a way to bioengineer autistic children who show savant talents--mathematical geniuses, statistical masterminds, brilliant conceptual artists--into something far greater and far more "frightening," in hopes of creating a world prophet for the new millennium, one to be manipulated to create a new era of global peace . . . a peace on their own terms.

Halfway around the world, a man wakes up in a hospital bed with no memory of who he is, knowing only that he's a prisoner in a subterranean research facility. With the help of three unusual children, he makes his escape across a mountainous and radioactive countryside, pursued by savage hunters bred in the same laboratory. But his goal is not escape, nor even survival. In order to thwart a plot to wipe out a quarter of the world's population, he must sacrifice all, even the children who rescued him.

From ancient Greek temples to glittering mausoleums, from the slums of India to the toxic ruins of Russia, two men must race against time to solve a mystery that dates back to the first famous oracle of history--the Greek Oracle of Delphi.

But one question remains: "Will the past be enough to save the future?"
In the heart of Italy, Harvard professor of symbology Robert Langdon is drawn into a harrowing world centered on one of history’s most enduring and mysterious literary masterpieces . . . Dante’s Inferno.

Against this backdrop, Langdon battles a chilling adversary and grapples with an ingenious riddle that pulls him into a landscape of classic art, secret passageways, and futuristic science. Drawing from Dante’s dark epic poem, Langdon races to find answers and decide whom to trust . . . before the world is irrevocably altered.
Fifteen-year-old Izzy Brannick was trained to fight monsters. For centuries, her family has hunted magical creatures. But when Izzy’s older sister vanishes without a trace while on a job, Izzy's mom decides they need to take a break.

Izzy and her mom move to a new town, but they soon discover it’s not as normal as it appears. A series of hauntings has been plaguing the local high school, and Izzy is determined to prove her worth and investigate. But assuming the guise of an average teenager is easier said than done. For a tough girl who's always been on her own, it’s strange to suddenly make friends and maybe even have a crush.

Can Izzy trust her new friends to help find the secret behind the hauntings before more people get hurt?
To save her mother's life, Clary must travel to the City of Glass, the ancestral home of the Shadowhunters - never mind that entering the city without permission is against the Law, and breaking the Law could mean death. To make things worse, she learns that Jace does not want her there, and Simon has been thrown in prison by the Shadowhunters, who are deeply suspicious of a vampire who can withstand sunlight.

As Clary uncovers more about her family's past, she finds an ally in mysterious Shadowhunter Sebastian. With Valentine mustering the full force of his power to destroy all Shadowhunters forever, their only chance to defeat him is to fight alongside their eternal enemies. But can Downworlders and Shadowhunters put aside their hatred to work together? While Jace realizes exactly how much he's willing to risk for Clary, can she harness her newfound powers to help save the Glass City - whatever the cost?
Saba thought her world would return to normal after they defeated the Tonton and rescued her kidnapped brother Lugh. The family head west for a better life and a longed-for reunion with Jack. But a formidable enemy is on the rise. What is the truth about Jack? And how far will Saba go to get what she wants?
Pop quiz: What would you do if you had to solve your own murder to get anywhere in death?

Maybe if I hadn't slept through my alarm, slammed into Kristin (my high school's reigning mean girl) or stepped in a puddle, destroying my mom's new suede DVF boots (which I borrowed without asking), I wouldn't have been in the wrong place at the wrong time, and I wouldn't have been pushed in front of that arriving train. But I did, and I was.

When I came to, I was informed by a group of girls that I'm dead. And that because I died under mysterious circumstances, I can't pass straight over to the Other Side. But at least I'm not alone. Meet the Dead Girls Detective Agency: Nancy, Lorna, and Tess--not to mention Edison, the really cute if slightly hostile dead boy. Apparently, the only way out of this limbo is to figure out who killed me, or I'll have to spend eternity playing Nancy Drew. Considering I was fairly invisible in life, who could hate me enough to want me dead? And what if my murderer is someone I never would have suspected?
The Alaskan wilderness is a harsh landscape in the best of conditions, but with a pack of rogue werewolves on the loose, it’s downright deadly.

Elena Michaels, the Pack’s chief enforcer, knows all too well the havoc “mutts” can wreak. When they hear of a series of gruesome maulings and murders outside Anchorage, she and her husband, Clay, journey to Alaska in the dead of winter in order to hunt down the dangerous werewolves. Trapped in this savage, untamed winter realm, she and Clay learn more about their own werewolf heritage than they bargained for, tapping a little more into the wild nature of the beast within.
Keep your friends close and your enemies closer. Isn't that what they say? But how close is too close when they may be one in the same?

The Seven Stages War left much of the planet a charred wasteland. The future belongs to the next generation’s chosen few who must rebuild it. But to enter this elite group, candidates must first pass The Testing—their one chance at a college education and a rewarding career.

Cia Vale is honored to be chosen as a Testing candidate; eager to prove her worthiness as a University student and future leader of the United Commonwealth. But on the eve of her departure, her father’s advice hints at a darker side to her upcoming studies--trust no one.

But surely she can trust Tomas, her handsome childhood friend who offers an alliance? Tomas, who seems to care more about her with the passing of every grueling (and deadly) day of the Testing. To survive, Cia must choose: love without truth or life without trust.

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